the forge.
mine ore while you're away. forge gear. get stronger. fight bosses with friends, raid their keeps, and dive the daily dungeon together. invite only for now.
your forge
the odds
forge and mineupgrades
alone or with friendsthe delve
quests
how it works
the daily dungeon is three floors in today's land, a new map for each run of the day (everyone's first is the same, and so on), and today's boss waits in an open arena at the bottom. it's sized for your party, so you can go even if you haven't reached that land yet. whatever you take off the boss counts for the whole group, even if you go down.
a custom run is yours to build. pick a land on the map (any you've reached), how long, how many heroes and how fast the turns go. endless runs open at stage 30 and go down through every land. in a land you're past, your gear only counts for so much (plus a little edge), and gold pays at that land's rate (in a party it pays at yours). bring a friend into their own land and your forge gets extra progress.
walk anywhere while nothing's around: tap a tile, or use WASD or the arrows. chests have gold, red flasks heal.
the moment anyone sees a monster it's a fight. each round you move up to your speed and do one thing: attack something next to you, use your class ability, drink (or hand a friend a flask), pick a friend back up, or defend. tap a monster to walk up and hit it. with keys, WASD or the arrows plan your steps one at a time (backspace undoes), and space does whatever its button says: hit the same monster again, the nearest one, or pick up a friend next to you. in a party the round plays out once everyone's chosen, or when the clock runs out (anyone who didn't choose defends).
warriors can taunt, rangers shoot from range, mages throw fireballs, and anyone without a class can catch a second wind. go down and a friend has 3 rounds to pick you up. if everyone goes down, you all keep half the gold.
everyone has to be near the stairs to go down, or near the ladder or stairs to leave. once the warden falls you can leave from anywhere on that floor. the gold is split evenly.
the boss is two tiles big. every few rounds it winds up a big hit and the tiles it'll land on turn red. get off them before the round ends.
you get 3 daily runs a day. after that, and in custom runs, you can keep delving as much as you like: they pay a quarter of the gold, don't hurt the boss and don't fill the forge bar. in a party, each of you is paid by your own count.
quests: five a day on your board. fetch something (it's guarded) and get out alive, hunt down a named monster, or carry someone off their floor (if you go down, they drop where you fell). a quest goes out as a custom run, alone or with friends, and everyone in the party gets its gold. now and then a haugling wanders down from someone's keep: find it and it runs home, and you all get a little gold.
daily runs heat your forge: every floor you go down and every warden or boss you beat pushes it toward its next level, a bit more in a party.
open parties
the daily dungeon
custom run
today
today's best daily dungeon
deepest dives
everyone playingthe square
the haugen herald
with everyonethe rally
paid in delve goldthe merchant
by furthest stage, then powerthe standings
| # | name | stage | power | forge | forged |
|---|
jobs, huts, researchyour hauglings
where every number comes from
everything you've builtyour keep
pvpsieges
your keep
your towers
attack
recent
crown ladder
your heroes
your guyyou
all pets and their perks
wear any trophy you've earned as your title. the ones you pick for banners fly here and on your keep.
all trophies and how to earn them
skins only the look. your real gear still does the work
all skins and where they come from
settings
account
sound this browser
look this browser
feedback goes straight to marco
what's new
music by
Juhani Junkala, "Chiptune Adventures" and "5 Chiptunes (Action)", released under CC0 on OpenGameArt by SubspaceAudio. Thank you. Sound effects are made in the browser by the game itself.
only admins see thisadmin
sign-ups are open.
invite links still work, one person each.
| invite | for | status |
|---|
| player | stage | power | last seen |
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progress vs the pacing sim
| player | stage | expected | pace | per day | forge · mine · pick | losing streak | last clear | seen |
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forge luck
| rarity | forged | share | the odds say |
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sieges
| attacks | attacker won | ran out of time |
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daily bosses
| day | boss | result | players | hits |
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rallies
| week | try | boss | result | joined |
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